Feature comparison
Overview
There are so many JavaScript libraries to choose from, it can be difficult to decide which is right for your project.
The two biggest animation libraries are Motion and GSAP.
The two libraries are fundamentally different in that GSAP runs animations purely on requestAnimationFrame
(rAF
), whereas Motion has a unique hybrid engine that can run animations both via rAF
and via native browser APIs like Web Animations API (WAAPI) and ScrollTimeline
.
Benefits of native browser APIs
The ability to use WAAPI and ScrollTimeline
gives Motion some unique benefits, notably the smaller bundlesize and hardware accelerated animations.
Bundlesize
Motion's mini animate()
is just 2.5kb, and its full-featured hybrid animate()
function is 17kb. By comparison, GSAP is around 23kb.
Further, GSAP doesn't support tree-shaking, which means using any part of its library imports all of it. Whereas with Motion you only use the bits you import.
Hardware acceleration
"Hardware acceleration" means running animations outside the main JavaScript thread, usually on the GPU. This means if your app is performing heavy work, animations remain smooth.
You might already know that for best animation performance you should only animate opacity
and transform
because these styles don't trigger layout or paint, as they're handled entirely by the browser's compositor. These days, this is also true for filter
and clipPath
.
These values can enjoy an extra performance boost with hardware accelerated animations, as the animation itself can run off the main thread. That means if the browser is busy doing computation or rendering, your animations will remain smooth.
To illustrate, in the following example the ball on the left is animated with Motion, and the ball on the right by a traditional animation library. Press the "Block JavaScript" button to block JS execution for two seconds:
In the majority of browsers, the left ball will continue animating at 60fps, even as the website becomes unresponsive.
Value interpolation
Value interpolation is the process of mixing two values. For example, interpolating 1
and 2
by 0.5
would return 1.5
. Interpolating over time is the foundation of most animation.
Interpolating numbers is cheap, both computationally and in terms of bundlesize. But animations can happen between all sorts of values, like the box shadows 10px 10px 5px red
and 0px 0px 2px rgba(0, 0, 0, 0.2)
, and these complex values can be more expensive.
A large part of the mini animate
bundlesize savings come from not needing to include this code.
So animating between different value types like rgba
and hsla
, or px
and %
or values computed from CSS functions like calc()
, minmax()
or var()
, is all supported.
Comparison table
This table compares Motion's mini and full-size animate
functions functions with GSAP's gsap
object.
Key
✅ Supported
❌ Not supported
⏩ Support relies on modern browser features
🚧 In development
⚛️ React only
Note: While this list is extensive, it focuses on core library features. GSAP offers a ton of extra paid-for plugins in addition to the base GSAP library.
animate() (Mini) | animate() (Hybrid) | GSAP | |
---|---|---|---|
Core bundlesize (kb) | 2.5 | 17 | 23.5 |
General | |||
MIT license | ✅ | ✅ | ❌ |
Accelerated animations | ✅ | ✅ | ❌ |
React API | ❌ | ✅ (+15kb) | ❌ |
IE11 support | ❌ | ❌ | ✅ |
Values | |||
Individual transforms | ❌ | ✅ | ✅ |
Complex transform interpolation | ✅ | ❌ | ✅ |
Named colors | ✅ | ❌ | ✅ (subset of 20) |
Color type conversion | ✅ | ✅ | ✅ |
To/from CSS variables | ✅ | ✅ | ❌ |
To/from CSS functions | ✅ | ❌ | ❌ |
Animate CSS variables | ✅ ⏩ | ✅ | ✅ |
Simple keyframes syntax | ✅ | ✅ | ✅ |
Wildcard keyframes | ✅ | ✅ | ❌ |
Relative values | ❌ | ❌ | ✅ |
Output | |||
Element styles | ✅ | ✅ | ✅ |
Element attributes | ❌ | ✅ | ✅ |
Custom animations | ❌ | ✅ | ✅ |
Options | |||
Duration | ✅ | ✅ | ✅ |
Direction | ✅ | ✅ | ✅ |
Repeat | ✅ | ✅ | ✅ |
Delay | ✅ | ✅ | ✅ |
End delay | ✅ | ❌ | ✅ |
Repeat delay | ❌ | ✅ | ✅ |
Stagger | |||
Stagger | ✅ (+0.1kb) | ✅ (+0.1kb) | ✅ |
Min delay | ✅ | ✅ | ✅ |
Ease | ✅ | ✅ | ✅ |
Grid | ❌ | ❌ | ✅ |
Layout animations | |||
Animate layout | ❌ | ⚛️ | ✅ |
Transform-only | ❌ | ⚛️ | ❌ |
Scale correction | ❌ | ⚛️ | ❌ |
Timeline | |||
Timeline | ✅ (+0.6kb) | ✅ | ✅ |
Selectors | ✅ | ✅ | ✅ |
Relative offsets | ✅ | ✅ | ✅ |
Absolute offsets | ✅ | ✅ | ✅ |
Start of previous offset | ✅ | ✅ | ✅ |
Percentage offsets | ❌ | ❌ | ✅ |
Label offsets | ✅ | ✅ | ✅ |
Segment stagger | ✅ | ✅ | ✅ |
Segment keyframes | ✅ | ✅ | ❌ |
Controls | |||
Play | ✅ | ✅ | ✅ |
Pause | ✅ | ✅ | ✅ |
Finish | ✅ | ✅ | ✅ |
Reverse | ❌ | ❌ | ✅ |
Stop | ✅ | ✅ | ✅ |
Playback rate | ✅ | ✅ | ✅ |
Easing | |||
Linear | ✅ | ✅ | ✅ |
Cubic bezier | ✅ | ✅ | ✅ |
Steps | ✅ | ✅ | ✅ |
Spring | ✅ (+1kb) | ✅ | ❌ |
Spring physics | ❌ | ✅ | ❌ |
Inertia | ❌ | ✅ | ✅ ($99/yr) |
Custom easing functions | ✅ ⏩ | ✅ | ✅ |
Events | |||
Complete | ✅ | ✅ | ✅ |
Cancel | ✅ | ✅ | ✅ |
Start | ❌ | ✅ | ✅ |
Update | ❌ | ✅ | ✅ |
Repeat | ❌ | ❌ | ✅ |
Path | |||
Motion path | ✅ ⏩ | ✅ ⏩ | ✅ (+9.5kb) |
Path morphing | ❌ | ✅ (+ External library) | ✅ (+$149/yr & +8.7kb) |
Path drawing | ✅ | ✅ | ✅ ($99/yr) |
Scroll | |||
Scroll trigger | ✅ (+0.5kb) | ✅ (+0.5kb) | ✅ (+12kb) |
Scroll-linked animations | ✅ (+2.5kb) | ✅ (+2.5kb) | ✅ (+12kb) |