You're trying to animate using a spring using a duration of more than 10
seconds and receiving this message.
Explanation
When defining a spring via duration
, Motion has to "find" a spring of the defined bounciness that finishes as close to this duration
as possible.
An undamped spring lasts for an infinite amount of time and this kind of spring would be impossible to "search" for. Given also the incompatibility there with the bounce
option, and the performance implications of finding a spring with the longer duration, a limit is placed on duration
. This is currently 10
seconds.
Solution
Use visualDuration
Visual duration is the amount of time an animation appears to take to reach its target, with the remaining oscillation happening after this duration has elapsed.
This makes it easier to edit the feeling of a spring with bounce
alone, and coordinating the duration of a spring animation so it visually matches other non-spring animations.
You can use Motion Studio to visually play with the difference between duration
and visualDuration
.
Additionally, Motion can derive spring properties directly from visualDuration
and bounce
. It doesn't need to "find" a spring. Therefore visualDuration
doesn't come with the same performance considerations and is therefore uncapped.
Use physics-based springs
If you want a spring that lasts for an Infinity
duration, then this is an undamped spring.
To create this kind of spring, set damping
to 0
: