Physical stagger
An example of animating elements with a delay staggered by physical distance.
Introduction
The Physical stagger example shows how to create animations that stagger based on physical distance rather than index order. Instead of animating grid cells one after another sequentially, each cell animates based on how far it is from a random origin point - creating a ripple effect that spreads outward.
This tutorial uses the animate function from Motion to animate multiple elements with custom delays calculated from their physical positions.
