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Feature comparison

Feature comparison

Overview

There are so many JavaScript libraries to choose from, it can be difficult to decide which is right for your project.

The two biggest libraries for animating the DOM are Framer Motion and GSAP.

All three libraries are fundamentally different in that GSAP runs animations purely on requestAnimationFrame (rAF). Framer Motion takes a hybrid approach, running animations via Web Animations API (WAAPI) when an animation will benefit from hardware acceleration and rAF otherwise. Motion One runs animations purely via WAAPI.

These approaches come with different trade-offs that we'll explore in this article. You'll also find a full comparison table at the end of the page.

Benefits of WAAPI

WAAPI is an API that lets the browser run an animation. Using this gives Motion One several broad benefits:

  • Far smaller bundlesize

  • Hardware accelerated animations

  • Excellent value interpolation

Bundlesize

Because the animation and interpolation logic is present in the browser, unlike other animation libraries Motion One doesn't make you download it a second time.

This leads to a tiny bundlesize. For example, the core animate() function is just 3.5kb. By comparison, Framer Motion is around 17kb and GSAP 23.5kb.

Further, GSAP doesn't support tree-shaking, which means using any part of its library imports all of it. Whereas with Motion One you only use the bits you import.

Likewise, as support for the CSS Properties and Values API improves, Motion One will soon be able to shed even more weight to get down as low as 1.8kb.

Hardware acceleration

"Hardware acceleration" means running animations outside the main JavaScript thread, usually on the GPU. This means if your app is performing heavy work, animations remain smooth.

You might have previously read that for best animation performance you should only animate opacity and transform because these styles don't trigger layout or paint, as they're handled entirely by the browser's compositor.

Values like this can enjoy an extra performance boost with hardware accelerated animations, as the animation itself can run off the main thread. That means if the browser is busy doing computation or rendering, your animations will remain smooth.

To illustrate, in the following example the ball on the left is animated with Motion One, and the ball on the right by a traditional animation library. Press the "Block JavaScript" button to block JS execution for two seconds:

Motion One
Other JavaScript libraries
Block JavaScript

In the majority of browsers, the left ball will continue animating at 60fps, even as the website becomes unresponsive.

These days, even more values like filter and background-color are hardware accelerated, with more to come.

Value interpolation

Value interpolation is the process of mixing two values. For example, interpolating 1 and 2 by 0.5 would return 1.5. Interpolating over time is the foundation of most animation.

Interpolating numbers is cheap, both computationally and in terms of bundlesize. But animations can happen between all sorts of values, like the box shadows 10px 10px 5px red and 0px 0px 2px rgba(0, 0, 0, 0.2), and these complex values can be more expensive.

A large part of Motion One's bundlesize savings come from not needing to include this code, but there's an added benefit in that the browser's interpolation code is usually much better because it doesn't have to worry about bundlesize.

So animating between different value types like rgba and hsla, or px and % or values computed from CSS functions like calc(), minmax() or var(), is all supported.

Limitations

The main limitation of WAAPI is it can only animate CSS styles. So for SVG attributes or custom JS values we need a larger JS animation library.

Comparison table

This table compares Motion One's animate() function, Framer Motion's animate() function, and GSAP's gsap object.

Key

  • ✅ Supported

  • ❌ Not supported

  • ⏩ Support relies on modern browser features

  • 🚧 In development

Note: While this list is extensive, it focuses on core library features. GSAP offers a ton of extra paid-for plugins in addition to the base GSAP library.

Motion OneFramer MotionGreensock
Core bundlesize (kb)
3.8
15.5
23.5
General
MIT license
Accelerated animations
React API✅ (+15kb)
No-code editor
IE11 support
Values
Individual transforms
Complex transform interpolation
Named colors✅ (subset of 20)
Color type conversion
To/from CSS variables
To/from CSS functions
Animate CSS variables✅ ⏩
Simple keyframes syntax
Wildcard keyframes
Relative values
Output
Element styles
Element attributes
Custom animations
Options
Duration
Direction
Repeat
Delay
End delay
Repeat delay
Stagger
Stagger✅ (+0.1kb)✅ (+0.1kb)
Min delay
Ease
Grid
Layout animations
Animate layout
Transform-only
Scale correction
Timeline
Timeline✅ (+0.6kb)
Selectors
Relative offsets
Absolute offsets
Start of previous offset
Percentage offsets
Label offsets
Segment stagger
Segment keyframes
Controls
Play
Pause
Finish
Reverse
Stop
Playback rate
Easing
Linear
Cubic bezier
Steps
Spring simulation✅ (+1kb)
Glide/Inertia✅ (+0.3kb & Spring)✅ ($99/yr)
Custom easing functions✅ ⏩
Events
Complete
Cancel
Start
Update
Repeat
Path
Motion path✅ ⏩✅ ⏩✅ (+9.5kb)
Path morphing✅ (+ External library)✅ (+ External library)✅ (+$149/yr & +8.7kb)
Path drawing✅ ($99/yr)
Scroll
Scroll trigger✅ (+0.5kb)✅ (+0.5kb)✅ (+12kb)
Scroll-linked animations✅ (+2.5kb)✅ (+2.5kb)✅ (+12kb)