glide
Note: This API is deprecated. You can use type: "inertia"
with the new animate()
function.
—-
glide
can animate transforms using momentum physics. This is great for creating scroll momentum animations.
Note: glide
is a simulation, so provided target keyframes and duration
will be overridden.
Velocity
glide
will automatically pass velocity from any running animations into the next one, so interrupting an animation will feel natural.
This can be overridden by manually passing velocity
to glide
. velocity
is measured as units per second.
If you want to pass a different velocity
per value (for instance for animating at the end of a pointer gesture) you can create value-specific options:
Boundaries
By setting min
and/or max
you can set boundaries to the glide animation. If the animated value exceeds these boundaries, a spring animation will start to catch the value and animate it to the exceeded boundary.
Options
velocity
Default: 0
or the value's current velocity
The velocity (in units per second) at which to start the glide animation.
power
Default: 0.8
power
influences how much of the initial velocity
is factored into the animation, and thus how far the animation will glide.
Higher values will throw the animation further and feel lighter, whereas lower values will feel heavier.
decay
Default: 0.325
A time constant (in seconds) used to calculate velocity decay. Higher values lead to longer animations with more gradual deceleration and a lighter feel.
restSpeed
Default: 2
, or 0.05
for scale
A speed (in absolute units per second) below which the spring animation is considered finished.
restDistance
Default: 0.5
or 0.01
for scale
A distance from the animation target, below which the spring animation is considered finished.
changeTarget
The glide animation automatically calculates a target to animate to. By setting changeTarget
, you can take this calculated target and return a new one.
For instance, the function in the following example will snap the target to the next 100
:
min
A minimum boundary for the glide animation. If the animated value exceeds this boundary, a spring animation will take over to snap the value to min
.
max
A maximum boundary for the glide animation. If the animated value exceeds this boundary, a spring animation will take over to snap the value to max
.
bounceStiffness
Default: 100
The attraction force of a spring used if the animation exceeds the boundaries defined by min
/max
. Higher values create faster, sharper movement.
bounceDamping
Default: 10
The opposing force of a spring. Higher values reduce the bounciness of the spring.
Limitations
There are currently some limitations with the spring
easing.
Duration
Springs with damping: 0
can last an infinite amount of time, but the Web Animations API needs a finite duration
. So springs currently max out at 10 seconds (which is more than long enough for the vast majority of UI animations).
Increase damping
relative to stiffness
to decrease the duration of your animation.
Timeline keyframes
spring
is supported in timeline
but independent transforms must be defined with start and end keyframes: { x: [0, 100] }
.
No hardware acceleration
spring
only works with independent transforms, which are not yet hardware accelerated in browsers.