Documentation

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React
Gestures

Framer Motion is now Motion for React! Read more

Framer Motion is now Motion for React! Read more

Gestures

Motion extends React's basic set of event listeners with a simple yet powerful set of UI gestures.

The motion component currently has support for hover, tap, pan, drag and inView.

Each gesture has both a set of event listeners and a while- animation prop.

Animation props

motion components provide multiple gesture animation props: whileHover, whileTap, whileFocus, whileDrag and whileInView. These can define animation targets to temporarily animate to while a gesture is active.

<motion.button
  whileHover={{
    scale: 1.2,
    transition: { duration: 1 },
  }}
  whileTap={{ scale: 0.9 }}
/>

All props can be set either as a target of values to animate to, or the name of any variants defined via the variants prop. Variants will flow down through children as normal.

<motion.button
  whileTap="tap"
  whileHover="hover"
  variants={buttonVariants}
>
  <svg>
    <motion.path variants={iconVariants} />
  </svg>
</motion.button>

Gestures

Hover

The hover gesture detects when a pointer hovers over or leaves a component.

It differs from onMouseEnter and onMouseLeave in that hover is guaranteed to only fire as a result of actual mouse events (as opposed to browser-generated mice events emulated from touch input).

<motion.a
  whileHover={{ scale: 1.2 }}
  onHoverStart={event => {}}
  onHoverEnd={event => {}}
/>

Tap

The tap gesture detects when the primary pointer (like a left click or first touch point) presses down and releases on the same component.

<motion.button whileTap={{ scale: 0.9, rotate: 3 }} />

It will fire a tap event when the tap or click ends on the same component it started on, and a tapCancel event if the tap or click ends outside the component.

If the tappable component is a child of a draggable component, it'll automatically cancel the tap gesture if the pointer moves further than 3 pixels during the gesture.

Accessibility

Elements with tap events are keyboard-accessible.

Any element with a tap prop will be able to receive focus and Enter can be used to trigger tap events on focused elements.

  • Pressing Enter down will trigger onTapStart and whileTap

  • Releasing Enter will trigger onTap

  • If the element loses focus before Enter is released, onTapCancel will fire.

Pan

The pan gesture recognises when a pointer presses down on a component and moves further than 3 pixels. The pan gesture is ended when the pointer is released.

<motion.div onPan={(e, pointInfo) => {}} />

Pan doesn't currently have an associated while- prop.

Note: For pan gestures to work correctly with touch input, the element needs touch scrolling to be disabled on either x/y or both axis with the touch-action CSS rule.

Drag

The drag gesture applies pointer movement to the x and/or y axis of the component.

<motion.div drag whileDrag={{ scale: 1.2, backgroundColor: "#f00" }} />

By default, when the drag ends the element will perform an inertia animation with the ending velocity.

This can be disabled by setting dragMomentum to false, or changed via the dragTransition prop.

It's also possible to set dragConstraints, either as an object with top, left, right, and bottom values, measured in pixels.

<motion.div
  drag="x"
  dragConstraints={{ left: 0, right: 300 }}
/>

Or, it can accept a ref to another component created with React's useRef hook. This ref should be passed both to the draggable component's dragConstraints prop, and the ref of the component you want to use as constraints.

const MyComponent = () => {
  const constraintsRef = useRef(null)

  return (
     <motion.div ref={constraintsRef}>
         <motion.div drag dragConstraints={constraintsRef} />
     </motion.div>
  )
}

By default, dragging the element outside the constraints will tug with some elasticity. This can be changed by setting dragElastic to a value between 0 and 1, where 0 equals no motion and 1 equals full motion outside the constraints.

Focus

The focus gesture detects when a component gains or loses focus by the same rules as the CSS :focus-visible selector.

Typically, this is when an input receives focus by any means, and when other elements receive focus by accessible means (like via keyboard navigation).

<motion.a whileFocus={{ scale: 1.2 }} href="#" />

Event propagation

Children can stop pointer events propagating to parent motion components using the Capture React props.

For instance, a child can stop drag and tap gestures and their related while animations from firing on parents by passing e.stopPropagation() to onPointerDownCapture.

<motion.div whileTap={{ scale: 2 }}>
  <button onPointerDownCapture={e => e.stopPropagation()} />
</motion.div>

Note: SVG filters

Gestures aren't recognised on SVG filter components, as these elements don't have a physical presence and therefore don't receive events.

You can instead add while- props and event handlers to a parent and use variants to animate these elements.

const MyComponent = () => {
  return (
    <motion.svg whileHover="hover">
      <filter id="blur">
        <motion.feGaussianBlur
          stdDeviation={0}
          variants={{ hover: { stdDeviation: 2 } }}
        />
      </filter>
    </svg>
  )
}

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